A day late but nonetheless I achieved a lot yesterday in the studio, I made my way through a lot of cardboard too. Starting with the ceiling which I have not done justice in the photos I have taken below. Using the same method of joining sheets of cardboard together with straps which too a while to achieve. I had to adjust each side before I was satisfied. I did also have to turn to gum-tape again to reinforce and streamline the sections.
Overall I am pleased with the larger ceiling that reached slightly further forward than the smaller model. Next up was the tables and bar which were pretty simple really. Scaling up the previous pieces from the first model. The bar has almost doubled in size, along with the weight of the model. That is before I make a start of the balsa detail which will add slightly more weight. I have accepted that the straps are now part of my models adding an aesthetic which is unique to my work. Its another side to these constructed pieces, like a cardboard patchwork quilt, complete with joins.
The larger saloon is really taking shape today. Having picked up where I left off, the stairs, which had to be adjusted so it was at the right angle to marry up more with my drawn on lines. Before bringing that whole section together, the mid-step and the final three steps before the balcony.
I then moved onto the other side of the piece the window, I knew this was going to be more straight forward. Reworking the wall to suggest bay-windows and the doorway, which I think works better at this scale, a more narrow doorway which should be more representative of the original set.
I finished the day by using gum-tape to seal up the cracks and reinforce the joins so it will be more flush and stronger as a piece. It will also be easier to paint – which led me to consider using a domestic primer for the first few coats before the white acrylic to finish it off ready to project onto.
Even on one of the hottest days of the year I have been in the studio, which at times felt like an oven in my space, I think all the cardboard acts as an insulator. Anyway I decided to pull together all the parts I made a start on last time. Which were all going to start to construct this larger saloon. It was touch and go for a bit as the pieces were held by straps which until they were all fastened by more straps were wobbly at times. I persevered though and have now got a new saloon in the works.
Now its all about scaling up all of the elements and making it a strong model. I think whatever I project into the bigger the better really as it should have more presence than a tiny model. I love how this model is literally covered in the straps you can see my thinking that went into the making, its something I don’t want to hide, the illusion is on the other side.
A welcome return to the studio today, another half weekend, but this time a mix of editing and making today which makes a nice change. First I can now share the last of my documentation from last Sunday. Now due to the length of the video I have refined it to just the slow motion speed that I believe is most effective. Any further tests or final pieces would potentially be at this speed of 25%, any slower and you just lose that feeling of shock to just waiting for impact and leaning towards Peckinpah which I don’t want.
The second test video was more of an indulgence piece, which dis allow me to use the camera to explore both videos as they projected onto the model miniature. It’s a bit jerky in places but you get an more of an exploration around the model. Again its only at 25% slow motion again.
I carried on the day making a start on a new and larger model miniature of the same saloon, hoping to see how the images would look blown up. It will essentially be the same piece but almost twice as big. Using what cardboard I have, I’ve had to be creative, which always add another aesthetic to the model. I’ve already used strips of card to join larges pieces together, gum-tape will be used to reinforced and cover joins over. This will ultimately take longer to make die to the size, but shorter in a sense as I am just scaling up. I know how it looks so it will be pretty straight forward until I get get the paint out. I can’t share any images today as it’s not really in any shape to show anything. My instagram post in below though
The next stage is to just pull it all together, make and paint before projecting again.
A really quick post after a long day of waiting for my technical upgrade, now I have an younger computer to make my work from, which is already helping immensely. I’ve been able to put together the documentation with real ease, I feel I’ve been brought forward in tech time. Anyway enough boasting and down to todays test video, which has been put very quickly together, (please ignore the background noise) during the playback.
If you look at the second play as they violence’s slowed down to 25% its more effective, it’s not too brief and not overly long and too exaggerated to the point where you would pass on the piece. I’m glad I documented it from different angles, it really does work in places, distorted in others, just how I found with past tests. I hope the same can be said in the next test which I’ll share with you next time.
The main aim of this weekend was to see how the latest test videos would look when projected onto the model miniature of my saloon. As I have been saying for weeks now. With copies of the videos ready to be run through the projector, I started to set up the kit, tweaking it before documenting got underway.
I found at first that Japanese footage was far more effective, even more so when it the action continues to slow down. It didn’t matter which footage was playing, the original Unforgiven or the remake onto the saloon which shows how I could potentially project any saloon footage onto here. Anyway I played each test a number of times to allow me to record it from a few angles.
Just looking at these still I can see how I could build a larger version of this model and just increase the effect. There were places where the images doesn’t fall onto the model miniature. I could see how it works from a few angles, distorting the image enough that it doesn’t destroy it. I could be building a larger model in the future if I choose to go ahead with this footage. The effect is something I want to really pursue. I’m yet to edit together today’s documentation, which I will share with you as and when they are completed.
Work on the physical model miniature is now complete. Today I took advantage of the heat and primed and painted my posts which I’m surprised have fixed in place to support the ceiling. Three coats later I called time on the model miniature. Looking at the model now, it is my first internal model, It’s minimal design reflects the saloon in Unforgiven (1992) which I’ll be projecting footage from next week at the earliest. I’m pleased with how it has turned out so far.
Looking at the test video again I am concerned the way the violence has been slowed down multiple times might come across as more like something from a Sam Peckinpah film. However thee more I think about it, the violence he captured was from various angles, to see the full extent of the violent act as the victim falls to the ground, the impact of the act is really stretched out and thrown at the audience. Still I have to see what happens before I get too concerned.
The last few weekends have seen me bring the saloon model miniature together, so it’s a solid white, ready to project against. I’ve been moving faster than I expected which is always good. With the model all but complete, the ceiling in place I decided to add the posts which I found at least two in the set itself. If anything they really are the finishing touch without bring too much detail. I’ve got the balance right. I just need to wait for them to fix in place before I prime and paint them.
I then moved on to prepare and edit new test videos, using footage from Unforgiven (1992), the final showdown, which was reduced to the reactions to gunfire. Which took less time to create than first thought. Surprisingly little gunfire goes off in this scene. I decided to slow down each of those reactions a few times. I’ll see how these all work once the last of the painting is over.
Lastly I made a start on the same scene from the Japanese remake Yurusarezaru mono (2013) which I didn’t find surprising that it contains more violence in the equivalent scene. I haven’t finished that test video that will be projected into the same model. It plays with the relationship between the two films and the violence within them.
It’s open studios today which has allowed me to talk to the public who have had a look at our studios in Leicester. I’ve still been able to achieve what I wanted to. Adding more detail to the windows. I’m concerned about the bay windows, as these are my first I don’t know how well fixed they are to the card, some pieces may stay in place more than others.
Also I have begun priming the model in places. I have left the windows and floor until next time as I don’t to affect the work I have been doing there. Otherwise I think I’m doing well for progress. I think I’ll be testing again in June. I can edit the scene a few times to have a few versions to work with, making the most of both the model set and the clip.
I’m starting to add just the detail now to this model saloon. Starting with the banister of the stairs which after some repairs is looking more complete. Simply gluing two strips of cardboard; one piece sits aside of the other, before sitting it on top of balustrades. It’s also a rare time I’ve used both my glue-gun and PVA in the same time.
Lastly I’ve made a good start on the detailing at the other end, the entrance and windows. I have boxed them off now and added detail in the bay windows. It will be interesting to see how that works, when I add the horizontal pieces to complete the window frames. I should have all the detail complete the next time I am in the studio. I’m really amazed at how fast this piece has come together, so many elements to consider and here I am almost ready to get the paint out and it’s not been a week since my Crit.