Today I’ve been focusing on a suggestion that was made to me during the open studio last week. Focusing on the audio – playing with that to see it through and see if anything comes out of that experimentation. If I’m honest, whenever your given ideas so late into a piece of work that you know is almost complete aren’t generally appreciated. If anything it’s just little hints and tips to refine it.
After editing together the final versions of the videos to be projected into the model miniatures. I wanted to look at even the possibility of a solely audio element. So taking the nearest model miniature to hand and tweaking its video to become another test. I copied and lifted the audio and began to play about with it. I settled on a version where the segments of audio slightly overlapped each other.
Testing this first version I could see straight away that something was happening. The audio fills the space more immersive than the projection on its own. It also acts as draw to the piece without the need for video, which is a bonus. The projection is confined to the space it’s directed to also, which is limiting.
However I took the video idea further by refining the test further. I first adjusted the volume of the audio track, whilst adding the video to the end with no audio, which was again very effective. It leaves the visuals open to interpretation what the audio might me, which draws the piece back to one of the principles of my work – not to insult the imagination of the audience. Removing audio is another way of achieving that. The audio can be unnerving on first experiencing the audio can be quite jarring and also cliche. Slow-motion action with the slow-motion audio on loop can be hard on the ears, but that’s what draws you to the piece, the strangeness of it is a characteristic of the piece I don’t want to loose. The audio is a cry for help and attention.
So where do I go from here? I need to decide how if any of these elements goes through to the final outcome and rolling them out. Otherwise I’ll keep the refined versions ready to show.
If I’m honest today was really stressful, nothing went as straight-forward as I thought it would be. With new kit came new issues which now have to be resolved moving forward for a public installation. I won’t go into detail about them but they took up a lot of my time in the studio.
Moving on I did finally get to see the first pair of pieces projecting opposite each other, I had to compromise in places and there’s still things to iron out. The main being the timing of the footage being projected. As I began to see them working together, the volume cranked up for effect there was a lot of overlap. I want to see how they work if I even out the gaps. I’m thinking about a new tests where the videos are timed to bounce off each other, allowing the audience to look at both pieces instead of being conflicted. For example the original Unforgiven (1992) leads with a bit of footage, a break of a few seconds, before a piece from the remakes played, this would allow them both to work together, no overlap before a long/short break at the end before they play together as they go into a continuous loop. I could carry out the edit next time I’m in the studio, also allowing me to source the kit I need to carry out a more streamlined test. The video documentation naturally wants to look at both at the same time as they are wanting your attention, so why not work with that.
I also looked at the lighting, which I am concerned about. I will have between 2-4 tripods in the installation, I need them to be secure and safe for an audience. Lighting is needed, if only to illuminate minimally. I don’t really want to cast as shadow of the tripods, just the plinths, I can’t help light coming from the media players, unless I work on a concealing method.
It’s all about seeing what’s working now as I move towards a more complete state, making the idea a reality is harder than it looks. I have however been able to see them working and that’s something I want to see again, without the stress of all the problems that arose today. They should iron out by next time.
Can’t find earlier posts? – you can find them all here in diary form