I’m still catching up with last weekend, the last test video has just been edited and I am ready to share it with you now. I ended the day after I had an idea the previous night to combine to the test videos I have been using, the innocent and the perpetrators of violence together. Which meant that I had to re-cut the longer of the two to work together without over running massively or forcing me to repeat the shorter clip which would lose any real effect the piece may have.
I projected it initially, soon realising that I had to reposition the model miniatures either side to fall under the light of each clip. The first few times I ran the piece it was working however the way the footage was falling onto the models it felt uneven. So I went back to tweak it before running it a again. I had to rejig the model, which now sat more comfortably. They had lost the parallel nature of being a street, I had to divide them so they fell on one side or another at the back where the street wraps around.
It was working now, the violence building up for either side – fair enough the timing was a little off, it’s a test so it’s not a big concern. However I felt that the division between both was taking away a big part of the work. By dividing the street I was also losing the relationship between the two, confined to one side or another which is not reflective of the genre or even reality, Violence in those terms knows no boundaries, which I had set-up here. When the violence’s blanketed over the whole town it has more impact, but less sculptural. Having the two channels of action I can potentially show more now. Meaning I need to mix the two up over the two sides of the streets. I also feel that I need to look at violence committed indoors, so another separate piece needs to be built and footage edited together. Also do I still restrict it to white on white violence or do I move to pure violence in the genre, seeing the victims as just victims of violence not race or otherwise. I’m going back to making and sourcing then to see how things progress further. I definitely have a working piece it just making the most of the potential content to have the most impact.
Then comes the question of how far I have come with this piece, the historical roots from Melton Mowbray’s history of what was thought to be violent incident, which, when compared to today’s standards it’s pretty tame really. I’ve abandoned the literal Wild West translation to look solely at the violence of that era through the lens of the genre. If I look at the true roots of the piece; High Plains Drifter (1973) a horror/western that sees a ghost turn a town on its head before letting it be burned to the ground. I seem to have forgotten the other the town pre-violence, not just during and post violence, which could however be illustrative. The purity of the white model miniatures, which is essentially a blank canvas for the town too. I can project onto it whatever I please, I could tell a narrative which is not my style (expect Playing with Plastic (2016)) or leave it blank for audience interpretation which is my style.